This is a remake of an older model I made. I took my Delorean and did a complete PBR material overhaul in Substance Painter.

Here is the Delorean from above in full 3D. (Note: It is very detailed and my not open on a mobile device.)

This is a wheel from a 1979 Corvette. It was made in Maya and textured using NDO and DDO. 

Here is the wheel from above in 3D.

Since I made the wheel I dececided to make the whole car. It will be brought up to the polish of the wheel above using PBR. Current work in progress. 

This is a dumpster with trash that I made in Maya. It was then transferred to 3DMax and I took a in-game engine screenshot.

This is a skull sculpt and paint from ZBrush that was used to bake the color and normals on a lower poly mesh on the right.

Below is a tileable sculpt I made for some leaves. I wrote a macroscript for ZBrush that opens a plane and then changes all of the regular brushes in Zbrush to tileable brushes. The artists at Vicarious Visions now use this tool for sculpting repeating textures in Zbrush.

This is a set of diner props that I made in 3DMax because I wanted to create some photo realistic models. Below are a few renders.

Hill Valley sign from Back to the Future. This was an asset I made when I was playing around with Unity.

Below is another ZBrush Sculpts using the tileable macroscript that I wrote for Zbrush.

ZBrush sculpt of a Shark and a bit of the re-topologized mesh for the sculpt.

I wanted to make a more stylized shark so I played around with making a more cartoon version

I wanted to do some modeling in Maya so I made this conEdison barricade from New York City

I wanted to have some of the same access to some tools that I use a lot in 3DMax in Maya so I put together this CommandPanel.mel script that gives me the same tools. I was even able to automate some of the things like the FFD's in separate .mel scripts and add those to this tool. It's a good starting point for anyone needing to switch from Max to Maya.

I really like Back to the Future so I had to make a Delorean

I wanted to make a lamp. So I did in 3DMax