RYAN M. MAGID

I grew up in Atlanta Georgia where from an early age I was always interested in art and animation. I attended The Savannah College of Art and Design where my primary focus was animation using Maya. I graduated from SCAD in 2003 with a BFA in Computer Art and was offered an internship with Electronic Arts in Los Angeles to be an Environment Artist. Before I went out to LA I had never used 3D Studio Max but within a week or two I learned the program and have been using it ever since.

Immediately after my internship working on Medal of Honor Rising Sun, I was offered a full time position as an Environment Artist. I went on to make Medal of Honor Pacific Assault, and Golden Eye Rouge Agent. By the time I started working on Medal of Honor European Assault, I was made a Level Lead and was also asked to be the Tech Art Lead on the future Medal of Honor titles.

After MOH European Assault I accepted a job offer from Neversoft to work on their new IP titled GUN.  I went on to work on Tony Hawk's Project 8 and Tony Hawks Proving Ground. Towards the end of THPG Neversoft acquired the Guitar Hero franchise and I asked to be moved onto the new project. I was the first in-house environment artist on the project and I helped come up with many of the pipelines that were used for environments during those games. I worked creating venues and other 3D assets for Guitar Hero III, Guitar Hero Aerosmith, Guitar Hero World Tour, Guitar Hero Metallica, Guitar Hero 5, Band Hero, and Guitar Hero Warriors of Rock. 

I left Neversoft and moved from Los Angeles to Albany NY to work on the Guitar Hero franchise once again at Vicarious Visions. With the end of Guitar Hero I moved into the “toy’s to life” genre with Skylanders: Spyros Adventure and eventually onto Skylanders: Swapforce. I continued to work for Vicarious Visions on their new Skylanders game until I moved to San Francisco to work for Warner Bros Games. There I worked on a few announced and unannounced tiles for mobile systems.  

I then moved back to Los Angeles to work at Digital Domain on the film Ready Player One. I became the Virtual Art Department Supervisor and lead a team of up to 10 artists creating assets for the virtual production of the film. I continue to work at Digital Domain working on various VR, AR, and virtual production projects.